Friday, October 26, 2012

What is better than Civ4 in autumn, rainy Saturday morning? Some time ago I wrote a simple strategy

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What is better than Civ4 in autumn, rainy Saturday morning? Some time ago I wrote a simple strategy game with Willem

van Oranjie. This is Asoka and more advanced. Asoka is Organized and Spiritual leader of the Indians. This means that we produce twice as fast Temple, Lighthouse, Factory and Courthouse. We have -50% Civic Upkeep and natural No anarchy. India is a unique civilization that has Fast Worker. Unlike the unique units of other civilizations - Fast Worker is used throughout the game, not just a certain age. Also, it is not a real army - no special army, and better workers. This is an important advantage of this strategy. Another important advantage is that the game starts with Mysticism and Mining, which gives us a good chance assault course to discover Buddhism or Hinduism and have their own religion from the very beginning of the game. Religion is very important in this strategy. In fact, the whole strategy is based on religion.
We begin playing card with two or three continents, in principle we can choose cards with different sizes, I personally

choose Large. Thus, most likely we will have 3-4 civilizations of the continent. Continents have no contact with each other, at least until nobody Caravel. It is important to start from a good place. Continent can be detected relatively quickly, but for the impatient can use your WorldBuilder to inspect the pitch (which is kind cheat). Nearly should have a bearing money and happiness resource in the best Incense, but Gold, Silver, Gems, Wine also do a good job. To "take" assault course religion must first develop Meditation or Polytheism. This work is out of luck, but if the first science that develop is Polytheism - we have a good chance. If we fail - Load / Save and experience Meditation. If you did not happen - we have a darn good opponent start location - probably doomed. From now on, suppose assault course that we have taken Hinduism, because we are still Indians. Philosophical point at the beginning is whether to wait for the city to grow first before you start to build Settlers. For this strategy, it's better to wait the maximum - even before the Settlers to pull one Fast Worker, to build Pastures / Farms around. Our workers assault course are better

than the other - you can use them as possible. After the initial detection of the continent should be aware of a few things - how much and what cities we could build, how many and what civilizations have around, and most importantly, what resources we have. Ideally we will be able to build about 10 cities around have Aggressive, Protective, Expansive, Creative leaders and civilizations that have no religion (ie not about Buddhism). The game rarely distributed civilizations start with Mysticism close, so there are likely to achieve such distribution. And those who would Mysticism is extremely unlikely to "catch" one of the first religions. Cities and resource planning assault course carefully, without planning wars with neighboring civilizations on the continent. assault course Chances of success are increased if we repeatedly Stones and Marble - otherwise the building of Wonders is almost impossible. It is important to have Incense, because it brings more happiness in combination with religion and religious buildings in the city, at a later stage of the game. The most difficult moment in ancient times to build cities and to protect ourselves from the barbarians. assault course The most difficult moment in the Middle Ages to protect the neighboring civilizations, but in the modern era - we are first in points and win the game (by any means). Indians have weak army, military assault course units have unique and difficult and slow build everything connected with war. Therefore our strategy focuses on protecting ourselves - at the beginning of the barbarians, and then from others. Protection from barbarians virtually eliminated if we could build The Great Wall - they will be able to enter our borders. It's worth a try, if only we Stones assault course or city with extremely high output (which is not likely to happen). Probably one of the opponents has Industrious civilization, or worse Industrious civilization

that has Stones. In the latter case they built the wall (4?) Times faster than us. Our defense will consist mainly of Archers in the cities, in every city standard one with City Garrison

promotion. This is not enough if there are no walls and barbarians can enter our borders - they can also destroy Farms / Towns / Roads / Mines. To this end, we start to have Archers in key positions with appropriate promotions.

This will work until the barbarians did not come up with Swordsman, Axeman, Horseman. When they start - and we must have them. Ideally we will have Bronze and Ir

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